2D, looped walk cycle. Made for Principles of Animation. Made in Photoshop, ProCreate, and AfterEffects
This project was completed in CAD for apparel. This is a look book designed for my conceptual brand, Concrete. Illustrator, Photoshop, and InDesign were the essential software in the development of this project. I'm thrilled with how this turned out, and found it a great way to demonstrate my typography, layout, and integration skills.
2D PLATFORMING GAME
This was a semester long project for Games and Interactivity at UT Austin. With the code and assets provided, I learned how to design a 2D Platformer level in the Unity game engine. The main focus of the class was level design and art implementation. Click the link above to play the game! It's very difficult, to see a tutorial/ speedrun, watch the video linked.
This Project was made in Code and Fabrication at UT Austin. My partners were essential in making this narrative come to life. We each had our own responsibilities for working on the project such as aesthetics, coding, function, and fabrication.
I was primarily responsible for fabrication and functionality. The three core mechanisms I designed and made were the doors/ slasher track, the bus and its sled track, and Squidward's boat/ phone. This included the fabrication of the products and routing of the wires.
DEMONSTRATION
This project pushed me outside my comfort zone and highlighted the creative possibilities within Arts and Entertainment Technologies. I designed and built mechanisms to support a cohesive narrative and visual flow. The most complex feature was the Slasher’s track system, where I engineered a mechanism allowing the character and doors to move in sync by guiding a vertical cardboard piece through a custom track, with an elevated platform added to conceal the mechanism.
This commercial was made for class to demonstrate the skills we've developed in Adobe Photoshop and After Effects.
I combined hand-drawn elements from Photoshop with stock footage to create the GloveRock commercial. The producer tag was illustrated in Photoshop and later animated, while all animation was completed in After Effects using paths and keyframes. The voiceover was recorded as a voice memo and layered with royalty-free music in After Effects.
This reel showcases the projects I made in my 2D and 3D design course; we learned the ropes of Photoshop, After Effects, and Autodesk Maya. Included is a personal design, my first 2D animation of a Rube Goldberg machine, and my first 3D model. These were all introduction level projects to the various software used.
The prompt was to come up with a brand based on a concept rather than a person. Here are the front and back of a business card, flyer, and a letterhead. This was a first attempt to demonstrate strong visual branding themes.